Monday, November 23, 2009

How to Make a Flexible Architectural Modeling by Ari Goldfarb

Although many of the concepts of modeling are the same for mechanical, character, and architectural projects, some are very useful to the architectural community, as you will see in this chapter. A clear understanding of these, the options available, and when to use them will make the process of creating 3D worlds productive and cost-effective.

Most architects assume, for example, that the entire model has to be in one file, complete to the same detail as the working CAD drawings. Using several smaller files Keeping detail to only that which can be seen at the viewing distance

Using mapped materials instead of mesh objects to create the illusion of detail

Controlling the level of complexity in lofted objects Learning to model effectively in the 3D Application is much like learning a foreign language or learning music. At first, everything may seem overwhelming. Terminology is completely new, concepts and work methods appear to make no sense, and people expect you to produce a masterwork after a week with the program.

Do not become discouraged. Start slowly with small, manageable projects and work your way into more complexity. Following two simple guidelines will help you in all your projects: Make a storyboard and keep your scenes compact.

Storyboarding an Architectural Scene: Compact, Efficient Modeling Concepts Make a Storyboard A most important step in the process is planning. Create a storyboard, a graphical outline of the scene or animation project, before you turn the computer on. The storyboard can be simple or complex, but it must contain all the issues important to the project at hand. The storyboard should be signed off by you and the client before any work is started. Most storyboards, such as one for an architectural walkthrough, contain some of following information: Starting camera viewpoint n Subsequent camera view sketches. Transition information from one scene to the next.

Timing information notation.

Lighting detail information.

Color information (Pantone numbers can be a good starting point).

Material assignments.

You will have to determine the detail necessary for each project based on the complexity of the scene and the levels of trust and understanding between you and the client.

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